Just some low poly props I did for my game, Unrivalled (https://delthor-games.itch.io/unrivalled). The game is starting to become more survival than COD-like, so I tried to give the assets a Tarkov-like look.
The overall bad quality of the textures is due to all the props sharing one single material, with 4K textures, which still isn't enough resolution. Average polycount of 100 tris per prop. When I put them into my game I'll make sure to export an 8K map instead, which I think will still have less impact in performance than a different material for every single prop.
Feedback is welcome, although these props aren't really supposed to be perfect, since they're seen in-game in a very small scale and among many other assets.